gl renderer: Load flipped-y offscreen vertex data directly
authorTimm Bäder <mail@baedert.org>
Tue, 26 Nov 2019 07:58:38 +0000 (08:58 +0100)
committerTimm Bäder <mail@baedert.org>
Tue, 26 Nov 2019 08:09:25 +0000 (09:09 +0100)
commit8f6de1f955399ac45b232771f6eaa795008c30be
treeeca6e2e4ecd362a3301c578e3ce62b0ff7f66356
parent4f532224e020cbb5852ddcdfa6bf98b76a85cecb
gl renderer: Load flipped-y offscreen vertex data directly

Instead of loading the unflipped version first and then flipping it.
Don't do it in add_render_ops either but only in the function actually
adding the render ops for the nodes, since those frequently have
early-out conditions that don't need the vertex data at all.
gsk/gl/gskglrenderer.c